Nations

Nations of Arekhan

  • ARBOREA – elven/eladrin kingdom, giant tree city & crystal palace, coexists in feywild
  • AVALON – flower of western civilization, center of learning & culture, growing decadent
  • BARBARIA – tribal northern land, berserker warriors, raiders
  • BOREN – growing theocracy, halls of prophecy
  • CORNIS – large, lush, sparsely-populated, pseudo-Celtic, bards, druids, fight vs. Boren
  • DURINHALL – greatest dwarven kingdom, magnificent carved mountain fortress, precious metals
  • ERIDIS – enclave of secretive wizards, tightly controlled society
  • FREELANDS – unruly, egalitarian, & independent
  • HEST – reclusive, war with giants & elves
  • ILLYA – peaceful kingdom
  • MERCANNA – Island kingdom of sailors, merchants, and privateers
  • MYTROS – corsair kingdom, smuggling, mountainous & rocky coast
  • NAWEL – breadbasket of former empire, largest western kingdom, rival nobles
  • NOMAD KINGDOMS – horse-mounted herdsmen & raiders wander a sea of grass
  • PENTIR – rising power, clearing
  • RENDARN – ambitious, aggressive civilized kingdom
  • RIDEL – kingdom on the fringes of civilization
  • SAHUDIN – desert kingdom, trade connects East & West
  • SETLAND – giants & monsters
  • SPINDRIFT ARCHIPELAGO – sea elves
  • SYMARRA – mix of civilized, nomad, and barbarian cultures.
  • TIBERNIA – holding on & trying to rebuild lost glory of empire
  • VALINGARD – northern Viking kingdom
  • WESTERN EMPIRE (Empire of the Lion) – disintegrated into rival kingdoms
  • EASTERN EMPIRE (Empire of the Dragon) – Asiatic-style empire ruled by gold dragon
  • SOUTHERN EMPIRE (Empire of the Goat) – mysterious lost civilization swallowed by wilderness

See Also: Geography, Wiki pages tagged with NATIONS

Added: 2009.06.23; Modified: 2009.07.18

Nations

Arekhan heratyk