There are several distinct dwarf cultures: highland, lowland, frost, fire (azer), and deep (Duergar) dwarves. Each has its own unique culture. With the notable exception of the Kingdom of Durinhall, dwarves rarely organize beyond the level of clan and guild.
Highland dwarves live in fortresses and elaborate halls carved from the living rock, or in cruder stone huts high in the mountains. They are hardworking miners, smiths, and stoneworkers of great skill. Gruff and reclusive, their warriors are known for savage ferocity against their many enemies, impenetrable armor, and the war-boars they ride.
Lowland dwarves build stone forts in the hills, but may also be found in human cities, where they have built extensive trading companies and money lending networks. Fine craftsmen and hardy workers, they also have a reputation for greed and stinginess. An exclusive guild of tinkers uses its secrets of clockwork and steam to build wondrous contraptions.
The frost dwarves of the far north are a wild and primitive bunch. Unfazed by even the bitterest cold, their drinking songs echo through frozen caverns and carved mead-halls of ice. Berserker warriors and their worg allies protect the dwarven clans’ silver hoards.
In the burning lands far to the South, and in fire giants’ volcanic workshops live the Azer – a grim breed of dwarf as hard as the metal he forges. Skin charcoaled by centuries of fire, and beards permanently ablaze, it is said the Azer drink molten lead for soup. As with many dwarves during the 3rd Age, they were the slaves of the giants, crafting weapons and tools for their conquests.
Deep dwarves, or Duergar, make their home far below the surface world. There they mine the most primal ore and work it in volcanic furnaces. They are hostile to outsiders, and few know what dark secrets they keep.
See Also: [Races]
Added: 2009.02.16; Modified: 2009.08.27