Tag: religion

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  • the church

    The Aldric Universal Church

    In the days of the old human Empire, the Aldric Universal Church was the religious arm of the state. After the Empire was destroyed in the War of the Rift, the Church survived more or less intact in the inner …

  • Paladins

    Paladins

    The Holy Order of Paladins only admits knights (almost entirely noble born) who have demonstrated honor and virtue. Once released by his liege, the knight vows service to [[the Church]], then he is trained in religious sacraments …

  • Deities

    Deities

    When I first created this world, I gave it an [[original pantheon]] as well. For the 4th edition D&D version, I decided to use the gods from the core rules to make it easier for players to remember, and easier to integrate with …

  • Original Pantheon

    Asran

    God of the Sun, Wisdom, & Law

    Generally considered the lord of the Gods, Asran is also patron of wisdom and enlightenment. He rides the fiery chariot across the sky each day, providing light, and seeing everything that goes on in …

  • Paladin

    The Holy Order of Paladins only admits knights (almost entirely noble born) who have demonstrated honor and virtue. Once released by his liege, the knight vows service to the [[Church]], then he is trained in religious sacraments and martial drills until …

  • Church

    The Aldric Universal Church

    In the days of the old human Empire, the Aldric Universal Church was the religious arm of the state. After the Empire was destroyed in the War of the Rift, the Church survived more or less intact in the inner …

  • Religion

    *TOPICS IN RELIGION:* Problems with standard fantasy RPG assumptions about religion, and how Arekhan religion differs. * [[Deities]] * [[Spirits]] ** Primal Spirits (totemic spirits, spirits of place, spirit-imbued items etc.) ** Familial Spirits …

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