Tag: race

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  • people

    People of Arek

    There are many kinds of beings in the realms. The legends say that all living things originated as embryos growing as fruit upon the Tree of Life that grew from the navel of the slain god Arek, after his corpse was used to …

  • races

    People of Arek

    There are many kinds of beings in the realms. The legends say that all living things originated as embryos growing as fruit upon the Tree of Life that grew from the navel of the slain god Arek, after his corpse was used to …

  • humans

    Humans

    singular: Human / adjective: human

    Description

    You should be familiar enough with humans, dear reader. Compared to other races, humans are quite adaptable, and have a great talent for building communities & …

  • dwarves

    Dwarves

    singular: dwarf / adjective: dwarven

    description

    Dwarves are short and stocky humanoids with a similar variety of skin and hair tones as found in humans. They average 4'3" to 4'9" tall, and 150 to 220 lbs. Though …

  • Dragonborn

    Physical Qualities

    Dragonborn are humanoids with draconic heads, tails, and features. They average 6' to 6'8" in height, and weigh 200 to 300 lbs. Scales cover a dragonborn's body, reflecting the range found in dragons, and corresponding to …

  • Dwarf

    There are several distinct dwarf cultures: highland, lowland, frost, fire (azer), and deep (Duergar) dwarves. Each has its own unique culture. With the notable exception of the Kingdom of [[Durinhall]], dwarves rarely organize beyond the level of clan …

  • Halflings

    Halflings have no kingdoms, ancient magic or lost empires, and they are often overlooked (and underestimated) by the other races. That can either work for or against them. But they are a plucky race, and always manage to pull through. Broadly …

  • Tieflings

    Tieflings were unknown in Arekhan before the [[War of the Rift]]. Some chose to join with the daemon invaders in search of greater power, while others were the spawn of forced breeding using [[human]] captives. When a large number of tieflings …

  • Shapeshifters

    Sometimes called doppelgangers, changelings, or simply shifters, these fey creatures can assume the appearance and voice of nearly any humanoid. Feared and mistrusted by most other races, no one knows how many there are, or even if someone they just met …

  • Beast Kin

    Several races combine the features of man and animal. They are an example of how races in Arekhan follow rules of magic, not scientific biology. The "shifters" from the Player's Handbook 2 are called Beast-kin or sometimes Ferral Folk, as the …

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